Source: ./src/engine/data-structure/manifold.js
/**
* 물체와 물체가 충돌했을 때 그 물체들과 충돌 깊이, 반작용방향을 나타낸다.
*/
class Manifold {
/**
* @constructor
* @param {GameObject} objA
* @param {GameObject} objB
* @param {Vector} normal
* @param {number} penetrationDepth
*/
constructor(objA, objB, normal, penetrationDepth) {
this.objA = objA;
this.objB = objB;
this.normal = normal;
this.penetrationDepth = penetrationDepth;
}
}
export default Manifold;